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41. Thoughts on long range vs short range weapon systems - in Player Features and Ideas Discussion [original thread]
With the railgun rebalance incoming, it seems like the right moment to share some thoughts on the current meta and weapon systems post-patch. Racial flavour is still my not so hidden agenda. AC vs Artillery With the slight nerf to tracking enh...
- by Onnen Mentar - at 2013.07.11 01:38:00
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42. Radial Menu - action mapping - in EVE General Discussion [original thread]
(1) the radial menu is awesome. (I already used it before and only use it more now.) (2) please expand on it so it works for drones. (3) if done right, we may no longer need the "selected item" window at all anymore! I find I rarely use it these...
- by Onnen Mentar - at 2013.06.20 10:03:00
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43. Amarr Balancing and racial flavour - in Player Features and Ideas Discussion [original thread]
Yet another effort to think outside the box and introduce more racial variety. Note that this is an effort to get discussion going about how a bit more defined racial variety could enhance balance. The main point is not whether the changes I sugge...
- by Onnen Mentar - at 2013.05.23 11:21:00
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44. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Is the settings whipe of the new launcher a key feature? Not happy to have to redo all those settings yet again.. though admittingly it has become routine over the years. :P Making me feel all nostalgic I guess.. in a very bitter vet kind of way. ...
- by Onnen Mentar - at 2013.05.21 21:25:00
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45. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Overall the changes look ok to me. Still sad to lose the swiss-knife phoon obviously. :( In case you wonder where the swiss-knife aspect came from: 3 unbonused high slots to do with as you please ;)
- by Onnen Mentar - at 2013.05.13 22:05:00
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46. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Yes cost should not be the balancing factor. No that does not mean everything within the same class should be equally expensive. There are many ways to add/keep flavour, cost is one. Hope you'll all break free from the shackles of tiericide...
- by Onnen Mentar - at 2013.05.03 23:29:00
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47. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Investing developer resources into this broken monstrosity of a system seems like a huge waste of time. What would be useful is a way to know by which skills a certain item/ship is affected. That way if you want to be the ultimate rifter pilot...
- by Onnen Mentar - at 2013.05.03 17:18:00
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48. Minmatar Balancing and Racial Flavour - in Player Features and Ideas Discussion [original thread]
Jason Itiner wrote: Or you could make an exploding Minmatar ship spawn one or more ships of a lower hull class, to adhere to the saying: "Minmatar ships are never destroyed. They just turn into smaller Minmatar ships" I tip my hat to you...
- by Onnen Mentar - at 2013.04.14 15:44:00
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49. Racial Diversity - Fight against the 6/6/6 ships with a choice of color! - in Player Features and Ideas Discussion [original thread]
Couldn't agree more. I had a go at defining a bit more Minmatar racial identity in light of the current balancing direction for minmatar. https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread Would be cool to see simi...
- by Onnen Mentar - at 2013.04.14 01:56:00
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50. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmata...
- by Onnen Mentar - at 2013.04.14 01:45:00
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51. Minmatar Balancing and Racial Flavour - in Player Features and Ideas Discussion [original thread]
I'll begin by saying that with all the promising balancing changes and multiple iterations going on, I haven't ever been more optimistic about the future of EVE than I am now. I also haven't had this much fun making stuff disintegrate in EVE for a...
- by Onnen Mentar - at 2013.04.14 01:20:00
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52. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Good stuf Thanks CCP Rise for freeing the tempest (and yourself) from tiericide enslavement.
- by Onnen Mentar - at 2013.04.09 18:19:00
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53. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
So far I'm not happy with those changes at all. I'm not saying the ships won't be viable, but I dislike the direction that is being taken. You're being slaves of the tiericide right now. My biggest issue is that the tempest was a clear attack...
- by Onnen Mentar - at 2013.04.08 18:01:00
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54. Sticky:Capsuleers! Declare Your Loyalty! - in Live Events Discussion [original thread]
The Murientor Tribe declares loyalty to the minmatar tribes with the exception of the Nefantar tribe. Sorry to be so "difficult", but we're not Minmatar Republic loyalists, yet wish to be informed of any Minmatar Republic events so we can remind...
- by Onnen Mentar - at 2013.04.06 16:14:00
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55. [PROPOSAL] Shuffling gang-link modules, Modifying Mind-Links, T2 BC's and hi... - in Player Features and Ideas Discussion [original thread]
If it's technical difficulties keeping CCP from changing boosts so they work ongrid, the balancing team surely can come up with an alternative way of making them balanced yet offgrid. At the moment their entire design is geared towards being used ...
- by Onnen Mentar - at 2013.04.06 14:35:00
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56. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
The changes look pretty ok. The fleet scythe really needs more powergrid though.
- by Onnen Mentar - at 2013.03.28 09:43:00
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57. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
As a very heavily minmatar specced pilot, I welcome this change. It's been way overdue. Looking forward to more bold iteration.
- by Onnen Mentar - at 2013.03.26 21:39:00
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58. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
Cearain wrote: I'm also not a big fan of people using booster alts and orbitting at 28 k and killing my ship in a non-fight. This is much too easy and ccp should change ogb asap. With the absurd off grid boosts gone, the meta would change so...
- by Onnen Mentar - at 2013.03.22 15:17:00
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59. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Quote: We're hoping to smooth out a few of the rough edges via stat changes to the ships themselves, while some others will be addressed via changes to other parts of the metagame. Now see, without a glimpse into these meta changes I can har...
- by Onnen Mentar - at 2013.03.11 14:27:00
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60. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
The changes look good, and can't wait to test them. Off-topic somewhat maybe: Now with the firetail gaining more armor, minmatar have a "rupture-like" navy frigate, but how about providing a rupture-like regular frigate as well? All minmatar frig...
- by Onnen Mentar - at 2013.03.11 14:14:00
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